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China's premier digital publishing expo to debut cultural gaming section_我的网站

A | Tokyo, Oct 14 (UNI) The Japanese yen touched a 32-year low against the US dollar after official figures showed that prices had risen faster that expected in America.
The yen fell to 147.66 against the US dollar before regaining some ground, BBC reported.
Japanese Finance Minister Shunichi Suzuki said the government will take "appropriate action" against the currency's volatility.
In a rare move last month, Japan spent almost $20bn to prop up the country's struggling currency, the BBC reported.
"We cannot tolerate excessive volatility in the currency market driven by speculative moves. We're watching currency moves with a strong sense of urgency," Suzuki told reporters after attending a G7 finance meeting in Washington.
Last month, Japan intervened in the global currency market to help support the weakening yen.
That move came after the yen hit a fresh 24-year low against the dollar, marking the first time that Japanese authorities had intervened in the currency market since 1998.
The Japanese currency has come under increasing pressure in recent months, mainly due to the very different approach taken by the Bank of Japan in comparison with the US Federal Reserve, the report said.
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A staff member demonstrates AIGC capabilities of Wukong image software at ZGC Science Fiction Industry Innovation Center in Shijingshan District, Beijing, capital of China, June 20, 2025. (Xinhua/Zheng Huansong)China's premier digital publishing expo will open in late August, featuring for the first time an exhibition area highlighting the integration of traditional Chinese culture and online games.
The 16th China International Digital Publishing Expo will run from Aug. 27 to 29 in Jinan, capital of east China's Shandong Province, according to the expo's organizing committee on Monday.
In recent years, the popularity of homegrown games such as "Black Myth: Wukong" has demonstrated technological breakthroughs in China's gaming industry, while bringing traditional Chinese culture to life through creative transformation and innovative development.
In 2025, China's domestic gaming market generated actual sales revenue of over 350 billion yuan (about 52 billion U.S. dollars), up 7.68 percent year on year, with the number of users reaching 683 million, an increase of 1.35 percent from the previous year.
More than 500 exhibitors are expected at the expo, with delegations from 20 provincial-level regions across China and overseas participants from over 30 countries and regions, the organizing committee added.
The Chinese Academy of Press and Publication, which co-hosts the event, will unveil interim achievements in formulating industry standards for AI applications during the expo.
The expo will include one main forum, six thematic forums, and over 80 supporting activities, where attendees will discuss digital publishing, human-machine collaboration, interdisciplinary construction and global academic communication.
First held in 2005, the expo is a major platform aimed at promoting the development of the digital publishing industry.
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